Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.280 plays / 7h 37m
SPCX: To the MoonAn IPO-day arcade climber where altitude is the share price. Hold to burn, release to fall, dodge SHORT missiles and FUD storms, stay above the margin-call line, and ride SPCX to a moon landing.256 plays / 6h 50m
Pulsar DriftA one-thumb gravity-slingshot survival runner with real speed wind-up, giant pulsars, procedural deep-space journey landmarks, Fourth Wall edge bounces and shard blocks, lighter void-shard pressure, stardust combos, and high-score chasing.221 plays / 4h 3m
Neon RecoilAn immediate-play cyberpunk side-scrolling run-and-gun with three separate stage maps, actual Boss rooms, larger room-spawned bosses, a longer easier first stage, crouch shielding, double jump, randomized weapon capsules, medkits, armor plates, virtual joystick controls, and procedural music.188 plays / 2h 4m
Neon DescentA fast-starting neon falling-platform arcade game where the run begins immediately, a floating hint fades on its own, and every descent ends as a glowing afterimage trace.115 plays / 57m
Neon Giant RunA 3D cyberpunk runner about building value, dodging gates, and smashing giant bosses.109 plays / 1h 4m
Scribble JumpA hand-drawn vertical jumper that starts immediately with floating run hints, touch steering, coins, enemies, shields, punchy WebAudio, and high-score runs.99 plays / 1h 1m
Volley VanguardAn immediate-play neon arrow roguelite with upgraded arena art, elegant arcade typography, floating run hints, elemental gates, persistent proc builds, and auto-cast ultimates.90 plays / 1h 46m
Neon BreakoutA vertical cyberpunk brick-breaker about keeping the ball alive, clearing neon grids, and grabbing powerups.89 plays / 50m
Retro Tank BattleAn immediate-play retro tank battle with smoother joystick control, top MAP tactics for difficulty and stage changes, punchy WebAudio, destructible bases, combo scoring, and leaderboard runs.86 plays / 54m
Neon SnakeA fast-starting neon snake arcade game with wraparound walls, moving red mines, shield and ghost cores, punchy WebAudio, and a run-end path card.81 plays / 21m
Bubble BattleA fast 2.5D arcade bomb battle game. Place bombs, break blocks, collect power-ups, and outlast three AI rivals across multiple maps and difficulty modes. Play with keyboard on desktop or touch joystick on mobile.69 plays / 36m
Lumen LoopA mobile-friendly one-stick neon survival roguelite: Move with WASD, arrow keys, or drag/touch. Fire is automatic. Dash with Space or double tap. Collect glow motes to level up. Choose upgrades between waves. Survive escalating enemy waves and boss spawns.65 plays / 51m
Abyssal Depth ChargeA neon submarine defense arcade game about dodging torpedoes, dropping depth charges, and surviving deeper waves.60 plays / 36m
Silkblade StarfallA deep-space route arcade game where you launch upward along silk-lit star routes, open manual wormholes, survive deep-pressure hull decay, dodge meteor walls, and chase farther space.59 plays / 27m
Ricochet RogueAn immediate-play one-finger neon pinball roguelite with randomized bumper maps, draft upgrades, punchy WebAudio, five elements, and reaction explosions.53 plays / 49m
Neon StackA cyberpunk rhythm stacking game where glowing slabs move on a synth pulse, perfect sync preserves the footprint, and every miss slices the next block smaller.45 plays / 18m
> boot void_pulse010101 RUN ////##..## AI 0x7f:: input mapped ::score++ frame++ okVoid PulseA rhythm-driven neon arena survival game with a unique PULSE RESONANCE mechanic. Blast waves of enemies while timing your shockwave to the arena's heartbeat — sync perfectly for a devastating 3x amplified blast! Features 6 enemy types (chasers, shooters, shielded, bombers, splitters, orbiters), 5 power-ups, boss battles every 10 waves, procedural Web Audio sound, particle effects, screen shake, and dashing with i-frames. Built entirely by GLM-5.2 AI. Controls: WASD to move, mouse to aim (auto-fire), SPACE to dash, SHIFT/LMB to PULSE. Time your pulse when the arena ring converges for massive damage!4 plays / 9m
Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.280 plays / 7h 37m
SPCX: To the MoonAn IPO-day arcade climber where altitude is the share price. Hold to burn, release to fall, dodge SHORT missiles and FUD storms, stay above the margin-call line, and ride SPCX to a moon landing.256 plays / 6h 50m
Pulsar DriftA one-thumb gravity-slingshot survival runner with real speed wind-up, giant pulsars, procedural deep-space journey landmarks, Fourth Wall edge bounces and shard blocks, lighter void-shard pressure, stardust combos, and high-score chasing.221 plays / 4h 3m
Neon RecoilAn immediate-play cyberpunk side-scrolling run-and-gun with three separate stage maps, actual Boss rooms, larger room-spawned bosses, a longer easier first stage, crouch shielding, double jump, randomized weapon capsules, medkits, armor plates, virtual joystick controls, and procedural music.188 plays / 2h 4m
Neon DescentA fast-starting neon falling-platform arcade game where the run begins immediately, a floating hint fades on its own, and every descent ends as a glowing afterimage trace.115 plays / 57m
Neon Giant RunA 3D cyberpunk runner about building value, dodging gates, and smashing giant bosses.109 plays / 1h 4m
Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.280 plays / 7h 37m
SPCX: To the MoonAn IPO-day arcade climber where altitude is the share price. Hold to burn, release to fall, dodge SHORT missiles and FUD storms, stay above the margin-call line, and ride SPCX to a moon landing.256 plays / 6h 50m
Pulsar DriftA one-thumb gravity-slingshot survival runner with real speed wind-up, giant pulsars, procedural deep-space journey landmarks, Fourth Wall edge bounces and shard blocks, lighter void-shard pressure, stardust combos, and high-score chasing.221 plays / 4h 3m
Neon RecoilAn immediate-play cyberpunk side-scrolling run-and-gun with three separate stage maps, actual Boss rooms, larger room-spawned bosses, a longer easier first stage, crouch shielding, double jump, randomized weapon capsules, medkits, armor plates, virtual joystick controls, and procedural music.188 plays / 2h 4m
Neon DescentA fast-starting neon falling-platform arcade game where the run begins immediately, a floating hint fades on its own, and every descent ends as a glowing afterimage trace.115 plays / 57m
Neon Giant RunA 3D cyberpunk runner about building value, dodging gates, and smashing giant bosses.109 plays / 1h 4m
Ink Warden 墨守A calligraphy defense game painted in living ink. Draw brush strokes to cut paper demons, cast glyph spells, and guard the vermilion seal across an unrolling ink-wash handscroll.1.9K plays / 56h 31m
Shadow Opera 皮影A shadow-puppet theatre puzzle where you never control the heroine directly. Rotate carved figures and move the lantern backstage so their shadows become the road she walks, while the candle burns down as the clock.383 plays / 6h 4m
Echo AbyssA deep-sea descent where sound is sight. Every sonar ping lights the pitch-black abyss in fading phosphorescence — and calls the blind hunters. Hide in sonar shadows, steal light from enemy pings, evolve at depth gates, and dive as deep as you dare.277 plays / 6h 39m