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Games Made with Opus

Play browser games made with Opus, including atmospheric action, strategy, roguelites, simulations, and unusual interactive experiments.

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15 games in this list

This page groups related AIGameShare games so players can find a focused set without digging through the full catalog. Each card links to a playable game page with controls, device support, related games, and leaderboard data.

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Game list

Tidewell

A cozy true-3D aquarium you build, tend and just sit and watch. Stock a living tank with procedural fish, jellyfish, crabs and shrimp; keep the water sweet; decorate; draw paying visitors; breed rare colour morphs; fill your illustrated journal; and frame a photo of your tank to share. Calm and forgiving — deaths are impossible and offline time is a gift. Cloud-saved progress, bilingual EN/中文, mobile-first. Long-press a fish to name it; tap Watch for a pure ambient view.

232 plays / 8h 41m

Doomsphere

Fire an escalating arsenal of absurd weapons to obliterate worlds, one by one, getting cosmically bigger. Start on tiny Mercury with a missile; every kill zooms the camera out to a larger target and unlocks a new weapon — laser, nuke, the Titan Fist, the Positron Cannon, Excalibur, a summoned eldritch horror, and finally a deployable Black Hole — all the way to a spiral galaxy and a reality-ending black hole. TAP to fire, chain combos, hit the glowing weak-point for crits, and rack up your destruction score. Fully procedural 16-bit pixel art, a chiptune score that builds with the scale, and a leaderboard. One finger, mobile-first.

63 plays / 1h 32m

Mycelia

A true-3D, mobile-first survivors-like with one original verb: WALK. You are a fungal spore in a bioluminescent humus layer. You never aim and never fire — every step you take grows a glowing mycelium carpet that corrodes the bugs swarming over it, slows them, and can be DETONATED in a chain of spore-blooms along the whole connected web. Movement is level design: paint a living battlefield, funnel the horde into your net, and blow it all at once. Grow from one lonely spore into the forest floor itself. 6 fungal species, 12 auto-weapons with evolutions, 12 passives, 14 bugs, multi-phase biome bosses, a mutation tree, endless mode and a daily seed. Corrode. Bloom. Overgrow. One thumb.

55 plays / 4h 10m

Pulse Dive

Free-fall down an endless neon tunnel that pulses to a soundtrack you play by nailing the beat. Steer your craft into each ring's glowing gap ON the beat to strike — the melody fires, your combo climbs, and the music layers in drums, bass, chords and a soaring lead across four escalating phases. Clip a wall and you glitch, lose the combo, and the song strips back. Survive to the supernova drop and chase a high score. Controls: move the mouse, or A/D / arrow keys on desktop; drag or tap the left/right half of the screen on mobile to rotate. One axis — easy to learn, brutal to master.

42 plays / 26m

Caustica

A true-3D one-button jewel of light. A white beam enters a slowly turning hand-cut glass prism and refracts out as a spectral ray that sweeps the arena like a lighthouse. Frosted goal crystals surface around the rim — TAP / CLICK / SPACE to fire a pulse the instant the light threads one. A clean hit shatters it to clarity, drops a rainbow caustic puddle on the bright studio floor, and CHAINS its resonance to nearby crystals for a bigger multiplier. Clear a whole rim in one pulse for a Full Spectrum. The sweep speeds up, crystals re-frost faster, and a second facet splits the beam in two as you climb the tiers. Let three crystals go cold and the ring dies. No neon, no bloom — every color is earned by real refraction and thin-film iridescence, a playable jewelry render. One finger, mobile-first, with a high-score leaderboard.

36 plays / 31m

Accretion: Paper Cosmos

Steer through a folded-paper universe and grow by devouring it. One thumb is a floating joystick — glide, swallow every mote smaller than you, and DASH free of the giants whose dark shadow sweeps in to eat you. Climb a long branching evolution tree — dust, asteroid, moon, planet, gas giant, star — then split into your fate: blaze out as a Supernova, unfurl into a spiral Galaxy, or collapse into a Black Hole that hunts other black holes until it triggers the Big Bang and you become a whole new universe. Five endings, a light roguelike boon at every stage, a calm matte low-poly art style with a pastel sky that recolours as you grow. One finger, mobile-first.

25 plays / 41m

Neon Orbit Dodger

Pilot a glowing ship through an endless neon starfield. Steer left and right to scoop up the bright blue orbs for points while dodging the red spiky hazards — one hit and you're done. The longer you survive the faster everything falls, so push your reflexes and climb the high-score board. How to play: • Desktop — Arrow keys or A / D to steer. • Mobile — drag anywhere to slide the ship left and right. • Grab BLUE orbs for +25, avoid RED spikes. • Tap or press Space to instantly play again after a crash. Score comes from survival time plus every orb you collect. Your run is submitted to the leaderboard automatically.

20 plays / 10m

Wisp

A micro one-button endless runner in true 3D. You are a tiny mote of light sprinting along a glowing silk filament suspended in a vast, dusty sunbeam. TAP (or Space / touch) to leap — and HOLD for a higher jump — over the gaps and snags in the thread, but stay low and DON'T leap under the overhead arches. Scoop floating pollen motes to build your combo and multiply your score; the longer you run, the faster it goes. A dreamy macro-photography world of volumetric god-rays, drifting bokeh dust and custom bloom, with a bright, propulsive synth score and a Distance leaderboard. Mobile-first, one finger. Tip: big gaps need a full held leap — tap lightly for the little hops, and watch for arches you must duck under.

16 plays / 7m

Lockstep

A quick TIMING PUZZLE rendered as a luminous brass orrery in true 3D. Concentric rings spin at different speeds, each carrying a glowing gem. TAP (or Space / touch) to lock the active ring the instant its gem sweeps through the gate at the top — nail the dead-centre for a PERFECT and grow your combo. Lock every ring to fire the beam and advance; each level adds rings, speeds them up, and tightens the window. Three lives, one button, escalating precision. Cinematic bloom, a reactive clockwork synth score, and a high-score leaderboard. Mobile-first, one finger. Tip: watch the gate — it pulses brighter as the gem approaches, so play it by feel.

15 plays / 4m

Emberwell

A one-button orbit-dodge arcade in true 3D. You are a living ember caught in the orbit of a molten forge-heart. Tap (or Space / touch) to flip your orbit direction and tuck inward — thread the sweeping obsidian blades, scoop glowing emberseeds for bonus heat, and ride the rising heat as long as you dare. One button, pure reflex, ever-escalating speed. Cinematic molten visuals with a custom bloom pass, a reactive synth forge-score, and a Heat leaderboard. Mobile-first, one finger. Tip: timing your flips through the blade gaps is everything — tuck inward to slip the close ones.

11 plays / 3m

Slingline

A true-3D, one-button tether-swing arcade. You are a luminous comet falling through an endless twilight chasm: HOLD to lasso the nearest glowing anchor and swing on a taut line, RELEASE to slingshot off the tangent. Chain swings to fly far, snatch light motes, dodge floor spikes and void orbs, and outrun the collapsing dark. Pure reflex with a deep skill ceiling — gravity feeds every swing, so good timing turns a fall into a soaring arc. Cinematic bloom, a reactive synth score that rides your speed, and a distance leaderboard. One finger, mobile-first. Tip: hold from the first second — your comet is already falling.

8 plays / 4m

Kinbound

A card roguelike where your deck is a PARTY. Cards never hit a discard pile — you play them onto a lacquered war-table where they become living comrades with their own HP: painted-miniature warriors standing shoulder to shoulder. Place two same-banner comrades side by side and a vermilion thread of fate snaps tight; line them up and the BOND CHAIN grows — the longer the chain, the stronger every soul in it. Steel chains shield, Hunt chains crit, Oath chains share lethal blows, Wild chains snowball. Drag to deploy, maneuver to re-link, hold the line: enemies sever your bonds, punish clusters, dive your back row. March a 10-node run to the Chainbreaker — a boss who cuts your longest chain every turn. Others discard; you arrange. 6 commanders, 26 comrades, 6 banners, duos, tactics, insignias. One thumb, true-3D.

7 plays / 5m