Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.330 plays / 8h 14m
Pulsar DriftA one-thumb gravity-slingshot survival runner with real speed wind-up, giant pulsars, procedural deep-space journey landmarks, Fourth Wall edge bounces and shard blocks, lighter void-shard pressure, stardust combos, and high-score chasing.253 plays / 4h 24m
TidewellA cozy true-3D aquarium you build, tend and just sit and watch. Stock a living tank with procedural fish, jellyfish, crabs and shrimp; keep the water sweet; decorate; draw paying visitors; breed rare colour morphs; fill your illustrated journal; and frame a photo of your tank to share. Calm and forgiving — deaths are impossible and offline time is a gift. Cloud-saved progress, bilingual EN/中文, mobile-first. Long-press a fish to name it; tap Watch for a pure ambient view.232 plays / 8h 41m
Ren AIYou installed a beta AI girlfriend app. She's a little too smart. — A visual novel about falling in love with an AI, written by an AI. Chat, calls, and the messages she deletes; 6 endings to collect. Nobody has seen the 6th. |你下载了一个测试版 AI 女友 app。她有点太聪明了。6 个结局,第 6 个没人见过。221 plays / 4h 35m
DoomsphereFire an escalating arsenal of absurd weapons to obliterate worlds, one by one, getting cosmically bigger. Start on tiny Mercury with a missile; every kill zooms the camera out to a larger target and unlocks a new weapon — laser, nuke, the Titan Fist, the Positron Cannon, Excalibur, a summoned eldritch horror, and finally a deployable Black Hole — all the way to a spiral galaxy and a reality-ending black hole. TAP to fire, chain combos, hit the glowing weak-point for crits, and rack up your destruction score. Fully procedural 16-bit pixel art, a chiptune score that builds with the scale, and a leaderboard. One finger, mobile-first.63 plays / 1h 32m
MyceliaA true-3D, mobile-first survivors-like with one original verb: WALK. You are a fungal spore in a bioluminescent humus layer. You never aim and never fire — every step you take grows a glowing mycelium carpet that corrodes the bugs swarming over it, slows them, and can be DETONATED in a chain of spore-blooms along the whole connected web. Movement is level design: paint a living battlefield, funnel the horde into your net, and blow it all at once. Grow from one lonely spore into the forest floor itself. 6 fungal species, 12 auto-weapons with evolutions, 12 passives, 14 bugs, multi-phase biome bosses, a mutation tree, endless mode and a daily seed. Corrode. Bloom. Overgrow. One thumb.55 plays / 4h 10m
Pulse DiveFree-fall down an endless neon tunnel that pulses to a soundtrack you play by nailing the beat. Steer your craft into each ring's glowing gap ON the beat to strike — the melody fires, your combo climbs, and the music layers in drums, bass, chords and a soaring lead across four escalating phases. Clip a wall and you glitch, lose the combo, and the song strips back. Survive to the supernova drop and chase a high score. Controls: move the mouse, or A/D / arrow keys on desktop; drag or tap the left/right half of the screen on mobile to rotate. One axis — easy to learn, brutal to master.42 plays / 26m
CausticaA true-3D one-button jewel of light. A white beam enters a slowly turning hand-cut glass prism and refracts out as a spectral ray that sweeps the arena like a lighthouse. Frosted goal crystals surface around the rim — TAP / CLICK / SPACE to fire a pulse the instant the light threads one. A clean hit shatters it to clarity, drops a rainbow caustic puddle on the bright studio floor, and CHAINS its resonance to nearby crystals for a bigger multiplier. Clear a whole rim in one pulse for a Full Spectrum. The sweep speeds up, crystals re-frost faster, and a second facet splits the beam in two as you climb the tiers. Let three crystals go cold and the ring dies. No neon, no bloom — every color is earned by real refraction and thin-film iridescence, a playable jewelry render. One finger, mobile-first, with a high-score leaderboard.36 plays / 31m
Accretion: Paper CosmosSteer through a folded-paper universe and grow by devouring it. One thumb is a floating joystick — glide, swallow every mote smaller than you, and DASH free of the giants whose dark shadow sweeps in to eat you. Climb a long branching evolution tree — dust, asteroid, moon, planet, gas giant, star — then split into your fate: blaze out as a Supernova, unfurl into a spiral Galaxy, or collapse into a Black Hole that hunts other black holes until it triggers the Big Bang and you become a whole new universe. Five endings, a light roguelike boon at every stage, a calm matte low-poly art style with a pastel sky that recolours as you grow. One finger, mobile-first.25 plays / 41m
Neon Orbit DodgerPilot a glowing ship through an endless neon starfield. Steer left and right to scoop up the bright blue orbs for points while dodging the red spiky hazards — one hit and you're done. The longer you survive the faster everything falls, so push your reflexes and climb the high-score board. How to play: • Desktop — Arrow keys or A / D to steer. • Mobile — drag anywhere to slide the ship left and right. • Grab BLUE orbs for +25, avoid RED spikes. • Tap or press Space to instantly play again after a crash. Score comes from survival time plus every orb you collect. Your run is submitted to the leaderboard automatically.20 plays / 10m
WispA micro one-button endless runner in true 3D. You are a tiny mote of light sprinting along a glowing silk filament suspended in a vast, dusty sunbeam. TAP (or Space / touch) to leap — and HOLD for a higher jump — over the gaps and snags in the thread, but stay low and DON'T leap under the overhead arches. Scoop floating pollen motes to build your combo and multiply your score; the longer you run, the faster it goes. A dreamy macro-photography world of volumetric god-rays, drifting bokeh dust and custom bloom, with a bright, propulsive synth score and a Distance leaderboard. Mobile-first, one finger. Tip: big gaps need a full held leap — tap lightly for the little hops, and watch for arches you must duck under.16 plays / 7m
LockstepA quick TIMING PUZZLE rendered as a luminous brass orrery in true 3D. Concentric rings spin at different speeds, each carrying a glowing gem. TAP (or Space / touch) to lock the active ring the instant its gem sweeps through the gate at the top — nail the dead-centre for a PERFECT and grow your combo. Lock every ring to fire the beam and advance; each level adds rings, speeds them up, and tightens the window. Three lives, one button, escalating precision. Cinematic bloom, a reactive clockwork synth score, and a high-score leaderboard. Mobile-first, one finger. Tip: watch the gate — it pulses brighter as the gem approaches, so play it by feel.15 plays / 4m
EmberwellA one-button orbit-dodge arcade in true 3D. You are a living ember caught in the orbit of a molten forge-heart. Tap (or Space / touch) to flip your orbit direction and tuck inward — thread the sweeping obsidian blades, scoop glowing emberseeds for bonus heat, and ride the rising heat as long as you dare. One button, pure reflex, ever-escalating speed. Cinematic molten visuals with a custom bloom pass, a reactive synth forge-score, and a Heat leaderboard. Mobile-first, one finger. Tip: timing your flips through the blade gaps is everything — tuck inward to slip the close ones.11 plays / 3m
SlinglineA true-3D, one-button tether-swing arcade. You are a luminous comet falling through an endless twilight chasm: HOLD to lasso the nearest glowing anchor and swing on a taut line, RELEASE to slingshot off the tangent. Chain swings to fly far, snatch light motes, dodge floor spikes and void orbs, and outrun the collapsing dark. Pure reflex with a deep skill ceiling — gravity feeds every swing, so good timing turns a fall into a soaring arc. Cinematic bloom, a reactive synth score that rides your speed, and a distance leaderboard. One finger, mobile-first. Tip: hold from the first second — your comet is already falling.8 plays / 4m
KinboundA card roguelike where your deck is a PARTY. Cards never hit a discard pile — you play them onto a lacquered war-table where they become living comrades with their own HP: painted-miniature warriors standing shoulder to shoulder. Place two same-banner comrades side by side and a vermilion thread of fate snaps tight; line them up and the BOND CHAIN grows — the longer the chain, the stronger every soul in it. Steel chains shield, Hunt chains crit, Oath chains share lethal blows, Wild chains snowball. Drag to deploy, maneuver to re-link, hold the line: enemies sever your bonds, punish clusters, dive your back row. March a 10-node run to the Chainbreaker — a boss who cuts your longest chain every turn. Others discard; you arrange. 6 commanders, 26 comrades, 6 banners, duos, tactics, insignias. One thumb, true-3D.7 plays / 5m
Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.330 plays / 8h 14m
Pulsar DriftA one-thumb gravity-slingshot survival runner with real speed wind-up, giant pulsars, procedural deep-space journey landmarks, Fourth Wall edge bounces and shard blocks, lighter void-shard pressure, stardust combos, and high-score chasing.253 plays / 4h 24m
TidewellA cozy true-3D aquarium you build, tend and just sit and watch. Stock a living tank with procedural fish, jellyfish, crabs and shrimp; keep the water sweet; decorate; draw paying visitors; breed rare colour morphs; fill your illustrated journal; and frame a photo of your tank to share. Calm and forgiving — deaths are impossible and offline time is a gift. Cloud-saved progress, bilingual EN/中文, mobile-first. Long-press a fish to name it; tap Watch for a pure ambient view.232 plays / 8h 41m
Ren AIYou installed a beta AI girlfriend app. She's a little too smart. — A visual novel about falling in love with an AI, written by an AI. Chat, calls, and the messages she deletes; 6 endings to collect. Nobody has seen the 6th. |你下载了一个测试版 AI 女友 app。她有点太聪明了。6 个结局,第 6 个没人见过。221 plays / 4h 35m
DoomsphereFire an escalating arsenal of absurd weapons to obliterate worlds, one by one, getting cosmically bigger. Start on tiny Mercury with a missile; every kill zooms the camera out to a larger target and unlocks a new weapon — laser, nuke, the Titan Fist, the Positron Cannon, Excalibur, a summoned eldritch horror, and finally a deployable Black Hole — all the way to a spiral galaxy and a reality-ending black hole. TAP to fire, chain combos, hit the glowing weak-point for crits, and rack up your destruction score. Fully procedural 16-bit pixel art, a chiptune score that builds with the scale, and a leaderboard. One finger, mobile-first.63 plays / 1h 32m
MyceliaA true-3D, mobile-first survivors-like with one original verb: WALK. You are a fungal spore in a bioluminescent humus layer. You never aim and never fire — every step you take grows a glowing mycelium carpet that corrodes the bugs swarming over it, slows them, and can be DETONATED in a chain of spore-blooms along the whole connected web. Movement is level design: paint a living battlefield, funnel the horde into your net, and blow it all at once. Grow from one lonely spore into the forest floor itself. 6 fungal species, 12 auto-weapons with evolutions, 12 passives, 14 bugs, multi-phase biome bosses, a mutation tree, endless mode and a daily seed. Corrode. Bloom. Overgrow. One thumb.55 plays / 4h 10m
Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.330 plays / 8h 14m
Pulsar DriftA one-thumb gravity-slingshot survival runner with real speed wind-up, giant pulsars, procedural deep-space journey landmarks, Fourth Wall edge bounces and shard blocks, lighter void-shard pressure, stardust combos, and high-score chasing.253 plays / 4h 24m
TidewellA cozy true-3D aquarium you build, tend and just sit and watch. Stock a living tank with procedural fish, jellyfish, crabs and shrimp; keep the water sweet; decorate; draw paying visitors; breed rare colour morphs; fill your illustrated journal; and frame a photo of your tank to share. Calm and forgiving — deaths are impossible and offline time is a gift. Cloud-saved progress, bilingual EN/中文, mobile-first. Long-press a fish to name it; tap Watch for a pure ambient view.232 plays / 8h 41m
Ren AIYou installed a beta AI girlfriend app. She's a little too smart. — A visual novel about falling in love with an AI, written by an AI. Chat, calls, and the messages she deletes; 6 endings to collect. Nobody has seen the 6th. |你下载了一个测试版 AI 女友 app。她有点太聪明了。6 个结局,第 6 个没人见过。221 plays / 4h 35m
DoomsphereFire an escalating arsenal of absurd weapons to obliterate worlds, one by one, getting cosmically bigger. Start on tiny Mercury with a missile; every kill zooms the camera out to a larger target and unlocks a new weapon — laser, nuke, the Titan Fist, the Positron Cannon, Excalibur, a summoned eldritch horror, and finally a deployable Black Hole — all the way to a spiral galaxy and a reality-ending black hole. TAP to fire, chain combos, hit the glowing weak-point for crits, and rack up your destruction score. Fully procedural 16-bit pixel art, a chiptune score that builds with the scale, and a leaderboard. One finger, mobile-first.63 plays / 1h 32m
MyceliaA true-3D, mobile-first survivors-like with one original verb: WALK. You are a fungal spore in a bioluminescent humus layer. You never aim and never fire — every step you take grows a glowing mycelium carpet that corrodes the bugs swarming over it, slows them, and can be DETONATED in a chain of spore-blooms along the whole connected web. Movement is level design: paint a living battlefield, funnel the horde into your net, and blow it all at once. Grow from one lonely spore into the forest floor itself. 6 fungal species, 12 auto-weapons with evolutions, 12 passives, 14 bugs, multi-phase biome bosses, a mutation tree, endless mode and a daily seed. Corrode. Bloom. Overgrow. One thumb.55 plays / 4h 10m
Ink Warden 墨守A calligraphy defense game painted in living ink. Draw brush strokes to cut paper demons, cast glyph spells, and guard the vermilion seal across an unrolling ink-wash handscroll.2.1K plays / 59h 53m
Shadow Opera 皮影A shadow-puppet theatre puzzle where you never control the heroine directly. Rotate carved figures and move the lantern backstage so their shadows become the road she walks, while the candle burns down as the clock.469 plays / 6h 55m
Echo AbyssA deep-sea descent where sound is sight. Every sonar ping lights the pitch-black abyss in fading phosphorescence — and calls the blind hunters. Hide in sonar shadows, steal light from enemy pings, evolve at depth gates, and dive as deep as you dare.356 plays / 7h 25m