current top pick
Neon Orbit Dodger: Deckforged
A Slay-the-Spire-flavored twist on a neon dodger. Steer your ship through bullet-hell waves, grab blue orbs for points, and dodge red hazards — but now hits chip a HP bar instead of killing you instantly, and you fight back with a deck of ability cards. How to play: • Steer — drag (mobile), follow cursor, or ←→ / A·D. • Cards — tap a card in the bottom bar (or keys 1–4) to fire its effect. They cost ENERGY, which refills over time. • Slow-mo — hold the card bar (or Shift) to slow time so you can aim your plays. The bridge between twitch and tactics. • Cards: MAGNET (pull orbs), PULSE (clear hazards), SHIELD (block hits), OVERCHG (orbs x3), SLOW-MO, REPAIR (+HP). Run structure: survive 3 waves, picking 1 of 3 new cards after each to build your deck, then break the CORE boss by feeding it orbs while dodging its volleys. Score is submitted to the leaderboard on death or victory (+500 clear bonus). Each run is fresh — a self-contained roguelike.
0 votes / 6 plays / 6m