Top-down dungeon RPG with five procedural floors.
Three hero classes: Warden, Ember, and Shade.
Keyboard, mouse-free, and touch controls.
Level-up boons, chests, shrines, merchants, pickups, boss fight, autosave, and local best score.
Self-contained canvas visuals with no external dependencies.
> about
About Rune Hollow
Rune Hollow is a free browser action game on AIGameShare. Play it instantly, try the current top version, and jump back in
whenever you want a quick run without installing anything.
> scoring
Scoring and leaderboard
Page visits do not count as plays; the counter moves after you actually start the
game. When this version supports scoring, the leaderboard keeps your best submitted
result for the current build.
> tips
Tips
On mobile, use page fullscreen first so browser chrome does not steal touch space.
On desktop, keyboard focus matters: click the game once before using movement keys.
> faq
FAQ
Is Rune Hollow free to play?
Yes. The current version is playable in the browser for free.
Does this game work on mobile?
The device badge on the game page shows whether this version supports mobile, desktop, or both.
Why are there multiple versions?
AIGameShare treats a game idea as a collection. Different creators can publish their own builds, and the strongest version can rise to the top.
> activity
Play activity
Daily plays and time played across all creator versions, in UTC.
Plays Time played
Last 7 days
0 plays
Time played
0s
Average per play
0s
No tracked plays in the last 7 days.The graph will wake up after someone actually starts the game.
Last 30 days
14 plays
Time played
3m
Average per play
14s
Last 90 days
38 plays
Time played
7m
Average per play
12s
All tracked history
38 plays
Time played
7m
Average per play
12s
> versions
Creator versions
current top pick
Rune Hollow
Top-down dungeon RPG with five procedural floors.
Three hero classes: Warden, Ember, and Shade.
Keyboard, mouse-free, and touch controls.
Level-up boons, chests, shrines, merchants, pickups, boss fight, autosave, and local best score.
Self-contained canvas visuals with no external dependencies.