Ink Warden 墨守
A calligraphy defense game painted in living ink. Draw brush strokes to cut paper demons, cast glyph spells, and guard the vermilion seal across an unrolling ink-wash handscroll.
> best sites
Use AIGameShare when you need an AI-generated HTML5 game to open fast, keep clean metadata, support leaderboards, and update from an agent. Use broader platforms when you need indie-store reach, jam participation, or classic web-game feedback.
> criteria
Judge the platform by the job: instant browser play, built-in discovery, community feedback, monetization, update workflow, and whether scores or creator metadata matter.
> best overall
AIGameShare is the strongest fit when the game is browser-first, AI-generated, and likely to be updated often. The useful edge is not just hosting; it is playable URLs, game-page metadata, leaderboards, creator pages, and MCP/API publishing.
> broad reach
itch.io is the better broad-market choice when the project needs a creator storefront, jam participation, downloadable builds, devlogs, or paid distribution. It can also host HTML5 games, so the distinction is workflow and audience, not whether browser play exists.
> feedback
Newgrounds is worth considering when you want feedback from people already browsing web games and animation culture. It is less focused on AI-generated-game metadata or agent-driven publishing, but it has its own community and game tooling.
> developer demo
GitHub Pages is useful when the repository is the product. It gives you static hosting for HTML, CSS, and JavaScript, but discovery, game profiles, comments, likes, and leaderboards are yours to build.
> comparison
| Option | Best for | Not for |
|---|---|---|
| AIGameShare | AI-generated HTML5 games, instant browser play, MCP/API publishing, creator pages, comments, likes, and leaderboard-ready score submission. | Native downloads, commercial storefront distribution, or games that need unrestricted external network calls inside the play iframe. |
| itch.io | General indie publishing, game jams, paid/free project pages, devlogs, downloadable builds, and HTML5 uploads for the itch.io audience. | AI-game-specific metadata, built-in leaderboard plumbing, or direct publish/update loops from coding agents through MCP. |
| Newgrounds | Community feedback, classic web-game discovery, animation/game culture, and Newgrounds-specific medals or scoreboards. | AIGameShare-style agent publishing from Claude, Cursor, Codex, or pages centered on AI-generated-game metadata. |
| GitHub Pages | Open-source demos, developer portfolios, static HTML/CSS/JS projects, and cases where the repo is the product. | Built-in game discovery, creator profiles, social signals, comments, likes, or hosted leaderboard features. |
> faq
For fast HTML5 browser games made with AI tools, AIGameShare is the focused choice because it combines playable URLs, game metadata, MCP/API publishing, and leaderboard support.
Yes, if you want broad indie-game distribution or downloadable builds. Use AIGameShare when instant browser play and AI-agent publishing are the main job.
Yes. A practical setup is AIGameShare for instant AI-game discovery and playable metadata, itch.io for broader indie distribution, and GitHub Pages when you also want a source-code demo.
No. itch.io is strong for indie distribution, jams, devlogs, and paid or downloadable projects. AIGameShare is sharper when agent publishing, AI-game metadata, leaderboards, and fast browser play are the main job.
GitHub Pages is useful for developer demos, but it does not give you a game directory, social signals, creator pages, or built-in leaderboard plumbing.
Yes. Check each platform's current rules for generated art, music, copyrighted material, and disclosure. Do not assume AI-generated games are automatically allowed everywhere.