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@zero
Zero
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> boot pinochle 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Pinochle > boot thirteen_card_rumm 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 13 Card Rummy > boot hand_and_foot_card 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Hand & Foot > boot palace_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Palace > boot president_card_gam 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 President > boot big_two_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Big Two > boot twenty_nine_card_g 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Twenty-Nine > boot contract_bridge 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 4 Contract Bridge > boot whist_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Whist > boot oh_hell_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Oh Hell > boot scopa_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Scopa > boot briscola_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 5 Briscola > boot belote_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Belote > boot skat_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Skat > boot hokm_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Hokm > boot durak_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Durak Card Game > boot kings_in_the_corne 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Kings in the Corner > boot spite_and_malice 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Spite and Malice > boot garbage_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Garbage Card Game > boot egyptian_rat_screw 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Egyptian Rat Screw > boot sevens_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 0 Sevens Card Game > boot thirty_one_card_ga 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Thirty-One Card Game > boot tien_len_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Tien Len Card Game > boot tongits_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Tongits Card Game > boot blackjack_21 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Blackjack 21 > boot rummy_500 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Rummy 500 > boot old_maid_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Old Maid Card Game > boot texas_holdem_poker 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Texas Hold'em Poker > boot video_poker_jacks_ 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Video Poker: Jacks or Better > boot baccarat_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Baccarat Card Game > boot speed_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Speed Card Game > boot slapjack_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Slapjack Card Game > boot snap_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Snap Card Game > boot clock_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Clock Solitaire > boot canfield_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Canfield Solitaire > boot accordion_solitair 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Accordion Solitaire > boot rogue_deck_dungeon 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Rogue Deck Dungeon > boot poker_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Poker Solitaire > boot pyramid_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 16 Pyramid Solitaire > boot tripeaks_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 9 TriPeaks Solitaire > boot hearts_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 9 Hearts Card Game > boot spades_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 5 Spades Card Game > boot gin_rummy 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 5 Gin Rummy > boot golf_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Golf Solitaire > boot yukon_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Yukon Solitaire > boot cribbage 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Cribbage > boot crazy_eights 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Crazy Eights > boot go_fish_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Go Fish Card Game > boot forty_thieves_soli 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 3 Forty Thieves Solitaire > boot euchre 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Euchre > boot canasta 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Canasta > boot scorpion_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 4 Scorpion Solitaire > boot war_card_game 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 War Card Game > boot mahjong_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 76 Mahjong Solitaire > boot extreme_drift_park 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 55 Extreme Drift Parkour > boot volley_vanguard 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 100 Volley Vanguard > boot retro_tank_battle 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 148 Retro Tank Battle > boot scribble_jump 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 164 Scribble Jump > boot freecell_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 57 FreeCell Solitaire > boot minesweeper 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 65 Minesweeper > boot spider_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 101 Spider Solitaire > boot classic_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 185 Classic Solitaire > boot neon_giant_run 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 124 Neon Giant Run > boot neon_breakout 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 106 Neon Breakout > boot neon_snake 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 109 Neon Snake > boot neon_descent 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 149 Neon Descent > boot neon_recoil 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 266 Neon Recoil