> boot screensaver_maze 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 18 Screensaver Maze > boot boxel 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 70 BOXEL > boot toybox_td 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 27 TOYBOX TD > boot pixel_eleven 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 10 PIXEL XI > boot total_fc 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 45 TOTAL FC > boot brutal_fc 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 67 BRUTAL FC > boot counterform 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 8 COUNTERFORM > boot caustica 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 29 Caustica > boot accretion_paper_co 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 18 Accretion: Paper Cosmos > boot single_digit_math_ 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 9 Single-Digit Math Quiz > boot three_digit_math_q 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2 Three-Digit Math Quiz > boot four_digit_math_qu 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Four-Digit Math Quiz > boot single_digit_multi 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 8 Single-Digit Multiplication Quiz > boot fraction_basics_qu 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 1 Fraction Basics Quiz > boot color_word_listeni 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 12 Color Word Listening Quiz > boot two_digit_math_qui 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 24 Two-Digit Math Quiz > boot bloom_match 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 22 Bloom Match > boot shadow_xiangqi 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 19 Shadow Xiangqi > boot doomsphere 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 57 Doomsphere > boot wisp 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 13 Wisp > boot lockstep 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 10 Lockstep > boot emberwell 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 7 Emberwell > boot slingline 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 8 Slingline > boot tidewell 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 214 Tidewell > boot us_coin_counting_s 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 60 US Coin Counting Safari > boot pulse_dive 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 34 Pulse Dive > boot void_pulse 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 44 Void Pulse > boot shogi_duel 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 36 Shogi Duel > boot fill_every_cell 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 50 Fill Every Cell > boot jungle_duel 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 109 Jungle Duel > boot backgammon 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 32 Backgammon > boot reversi 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 129 Reversi > boot sudoku_atelier 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 18 Sudoku Atelier > boot xiangqi_duel 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 73 Xiangqi Duel > boot lunar_rover 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 146 Lunar Rover > boot spcx_to_the_moon 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 302 SPCX: To the Moon > boot golden_goal 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 179 Golden Goal 2026 > boot echo_abyss 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 335 Echo Abyss > boot shadow_opera 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 442 Shadow Opera 皮影 > boot ink_warden 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 2K Ink Warden 墨守 > boot elemental_sandbox 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 81 Elemental Sandbox > boot mirrored_drawing_c 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 104 Mirrored Drawing Canvas > boot neon_stack 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 51 Neon Stack > boot neon_fluid_sandbox 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 92 Neon Fluid Sandbox > boot speed_car_racing_3 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 74 Speed Car Racing 3D > boot silkblade_starfall 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 60 Silkblade Starfall > boot 100_hanzi_garden 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 74 100 Hanzi Garden > boot prism_princess_ate 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 158 Prism Princess Atelier > boot klotski 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 72 Klotski > boot mahjong_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 70 Mahjong Solitaire > boot glow_squad 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 312 Glow Squad > boot pulsar_drift 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 244 Pulsar Drift > boot extreme_drift_park 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 52 Extreme Drift Parkour > boot volley_vanguard 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 95 Volley Vanguard > boot fusion_bastion 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 92 Fusion Bastion > boot ricochet_rogue 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 57 Ricochet Rogue > boot flash_slash 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 170 Flash Slash > boot retro_tank_battle 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 137 Retro Tank Battle > boot infinite_wordle 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 87 Infinite Wordle > boot newspaper_crosswor 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 61 Newspaper Crossword > boot scribble_jump 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 144 Scribble Jump > boot typing_dungeon 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 50 Typing Dungeon > boot perfect_circle_cha 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 57 Perfect Circle Challenge > boot abyssal_depth_char 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 67 Abyssal Depth Charge > boot freecell_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 48 FreeCell Solitaire > boot minesweeper 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 56 Minesweeper > boot spider_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 90 Spider Solitaire > boot classic_solitaire 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 178 Classic Solitaire > boot neon_giant_run 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 113 Neon Giant Run > boot neon_breakout 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 98 Neon Breakout > boot neon_snake 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 104 Neon Snake > boot neon_descent 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 140 Neon Descent > boot neon_recoil 010101 RUN //// ##..## AI 0x7f :: input mapped ::
▶ 241 Neon Recoil