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Free Physics Browser Games

Play free physics browser games on AIGameShare. Browse focused HTML5 picks, open a game instantly, and find something new to play.

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17 games in this list

This page groups related AIGameShare games so players can find a focused set without digging through the full catalog. Each card links to a playable game page with controls, device support, related games, and leaderboard data.

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Game list

SIDEKICK

SIDEKICK — POV: kick the traffic. Literally. A first-person motorcycle arcade ride down a sunny highway where your only weapon is your boot. Pull up beside a car, KICK, and watch physics do the comedy: light cars FLY (domino them into traffic, pinball them off the guardrails, punt them clean over the rail), but heavy buses barely budge — they launch YOU instead. That recoil is your dodge: springboard off a bus to blast across lanes. Speed is everything — health, kick power and score in one number. Sloppy kicks and grazes drain it; PERFECT kicks (white footprint) are free and hit double. Every kick builds HEAT: cops flank and ram, so boot them too or keep your speed up before you're BUSTED. Kick the armored VAULT-VAN for a coin jackpot, then spend it in the garage: heavier boots, steadier stance, faster engine. Full GoPro-style HUD, slow-mo bus flips, viral-clip death cards. One verb. Newton's third law. Endless catharsis. EN/中文.

99 plays / 1h 53m

Spinpong

Claymation table tennis where you don't hit the ball — you DRAW its flight path. Sketch a stroke and the ball flies along that exact arc: bend it for a swerving banana sidespin, flick UP for topspin that kicks off the bounce, chop DOWN for backspin that dies dead. Curve hard toward the sideline to arm the legendary AROUND-THE-NET shot — legal in real table tennis, spectacular here. Beat eight handcrafted rivals in an 80s workers' sports hall, each a puzzle: the chopper who sags your arcs, the masked player whose rubber inverts your spin, a serving robot, the coach who chalks off your favorite corner, and the old sweeper who only looks up at match point. Then stay after dark for the endless RALLY CHALLENGE under one tungsten lamp, where every return builds heat for the leaderboard. Everything is sculpted clay in true 12fps stop-motion — while your ball glides at silky 60fps. The only smooth thing in the room is the line you drew.

44 plays / 57m

MORNINGSTAR

A survivors-like with NO attack button. Your weapon is a morningstar — a spiked ball on a chain with real physics. Stand still and it hangs dead at your feet; run circles and it windmills up to lethal speed (damage = kinetic energy); reverse hard and it WHIPCRACKS for ×2.5 crits. One thumb + one YANK button, nothing else. You are a knight woven into a medieval tapestry, and the Moth King's court is chewing it apart — swing well and they unravel back into curling thread. 11 flail-mutating techniques, 7 trims, 6 evolutions (Twin Star, Comet, Thunderclap…), 10 moth-court enemies including wind-moths that drag your chain off course, and 3 bosses that attack the swing itself: thread-walls that CATCH a slow ball, gale lanes you can ride for free speed, and a finale where the world drains to grey linen, the arena is eaten smaller, and only whipcracks wound the King. Victory unlocks endless and Moth-Eaten difficulty. Bayeux-tapestry pigments, zero bloom. EN/中文.

26 plays / 1h 47m

ALKAHEST

ALKAHEST — a falling-sand alchemy roguelike where every pixel of the world is simulated. Sand collapses, water floods, oil burns, acid eats through rock, lava quenches into stone, and gunpowder seams chain-detonate — nothing is scripted, it all emerges from the material simulation. You are an alchemist descending a living mineshaft with twin-stick sorcery: one thumb moves and levitates, the other pours alchemy into the earth. Dig with EXCAVATE blasts, torch oil lakes with SPARK, flood fires with AQUA, dissolve tunnels with VITRIOL, and crack the deep rock with powder KEGs. Mine glittering gold dust on the way down through three biomes — Amber Caves, the flooded depths, and Powder Hell — past hopping gnawers, burning wick-moths and coal imps that explode when they die. Reach the MOTHERLODE at the bottom of the world and claim the heart of the mountain. Die and the mine keeps your bones. Gold is the leaderboard. EN/中文.

21 plays / 38m

COUNTERFORM

A one-tap arcade printed as a living Swiss poster. You are a red bead riding the boundary line between ink and paper — TAP (or click / Space) to FLIP the world: black becomes empty, gravity inverts, the deadly face of the line swaps, and the wall about to kill you becomes the road you land on. The only verb is the flip, but timing it at each crest and trough keeps you perpetually downhill and carves your speed — a real skill ceiling under a one-button game. Graze the saw-teeth, thread the hollow letters the instant they open, and stamp the vermillion seals to climb a ×9 Ink Streak; commit to the Vermillion Seam for a huge payout — or get crushed. One hit ends the run, and the run instantly prints itself as a typographic share poster. Bold flat ink on warm paper, zero glow — chase the distance leaderboard. One finger, mobile-first.

17 plays / 12m

RIPCORD

RIPCORD — rip the cord, rule the bowl. A spinning-top arena battler where your RPM is everything: health, damage and the clock, all in one number. Pull the ripcord FAST for a screaming launch, then steer your top with one finger. Grind rivals until they wobble to a stop — or slam them into the dark gutter pockets for a RING OUT. Fill the meter and BURST to dash-slam. Between rounds, draft parts — saw blades, vampire rings, nova coils, titan springs — and stack a build through a 10-round campaign with two hulking bosses (MAULER, BEHEMOTH), then endless escalating waves for the leaderboard. Physics does the drama: heavy tanks barely budge, light rushers fly, and a wobbling top is one shove away from the gutter. Bright toy-plastic look, fully synthesized audio, EN/中文.

12 plays / 18m

Ebb

You are the tide. The whole world obeys one slider: raise it and boats float over walls, lower it and hidden paths surface. Two small souls need you — the FISH must stay wet, the CAT must stay dry — and the same waterline that is a road for one is a flood for the other. Ride crates like elevators, strand them like stepping stones, cut the sea in two with valves, bottle it, leak it through cracks, melt ice with a moved shadow, and walk a cat into a diving bell to keep it dry under the open sea. 40 hand-built puzzles across 5 chapters, each solvable with grace: your score is counted in TIDES — the fewer times you turn the water around, the brighter your stars. No timers, no fail states; when someone gets wet (or dry) the tide simply remembers and rewinds. A hand-inked watercolor picture book you can flood. One thumb. One slider. Everything else is consequence.

10 plays / 3m

PINHEIST

PINHEIST — the legendary "pull the pin" puzzle from the ads, made REAL and actually good. 100 handcrafted vaults across 5 worlds. Your only move: tap a pin. Everything else is consequence — rocks fall, bombs arm, wolves charge, and a whole food chain fights over you: wolves eat goblins, the bomb-proof Warden kills wolves, the Giant crushes everyone, and only the ballista's single bolt stops the Giant. Order matters. Timing matters. Some pins must NEVER be pulled. Every level is solvable and every 'pull everything at once' plan is designed to fail — outsmart the vault, don't brute-force it. 3-star each heist against the clock, earn IQ to unlock deeper vaults, bank coins for hints that reveal the authored pull order. Deterministic physics: lose and it was YOUR pull, never dice. EN / 中文.

9 plays / 7m

Slingline

A true-3D, one-button tether-swing arcade. You are a luminous comet falling through an endless twilight chasm: HOLD to lasso the nearest glowing anchor and swing on a taut line, RELEASE to slingshot off the tangent. Chain swings to fly far, snatch light motes, dodge floor spikes and void orbs, and outrun the collapsing dark. Pure reflex with a deep skill ceiling — gravity feeds every swing, so good timing turns a fall into a soaring arc. Cinematic bloom, a reactive synth score that rides your speed, and a distance leaderboard. One finger, mobile-first. Tip: hold from the first second — your comet is already falling.

8 plays / 4m

PLINKFALL

A physics pinball-descent roguelike inside a handcrafted wooden toy cabinet. You are a glass marble knight falling through the Toymaker's dungeon: every floor is a vertical pinball chamber with enemy tokens pinned among the pegs. Drag to aim — a physics-true dotted line previews your bounces — release, and momentum does the damage. Two flippers guard the drain, and every save is the wager that makes PLINKFALL sing: +1 RALLY and more damage, but every bounce charges the red hazard pegs until they go LIVE. Drain, survive the enemy turn, clear the chamber, then fit your build: bomb pegs, multiball splitters, brass crit chimes, lightning conductors, magnet marbles and twelve run-warping relics. Three acts end in articulated automaton bosses — one TILTS the cabinet mid-rally, one ROTATES the pegfield, and the Toymaker REBUILDS the chamber as you fight. Five hearts, permadeath, Daily Drop seed. Bright, bloomless, carved like a real artisan toy.

5 plays / 2m