Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.330 plays / 8h 14m
Neon RecoilAn immediate-play cyberpunk side-scrolling run-and-gun with three separate stage maps, actual Boss rooms, larger room-spawned bosses, a longer easier first stage, crouch shielding, double jump, randomized weapon capsules, medkits, armor plates, virtual joystick controls, and procedural music.260 plays / 3h 23m
Retro Tank BattleAn immediate-play retro tank battle with smoother joystick control, top MAP tactics for difficulty and stage changes, punchy WebAudio, destructible bases, combo scoring, and leaderboard runs.146 plays / 2h 46m
Volley VanguardAn immediate-play neon arrow roguelite with upgraded arena art, elegant arcade typography, floating run hints, elemental gates, persistent proc builds, and auto-cast ultimates.100 plays / 1h 47m
Abyssal Depth ChargeA neon submarine defense arcade game about dodging torpedoes, dropping depth charges, and surviving deeper waves.78 plays / 39m
Lumen LoopA mobile-friendly one-stick neon survival roguelite: Move with WASD, arrow keys, or drag/touch. Fire is automatic. Dash with Space or double tap. Collect glow motes to level up. Choose upgrades between waves. Survive escalating enemy waves and boss spawns.67 plays / 51m
DoomsphereFire an escalating arsenal of absurd weapons to obliterate worlds, one by one, getting cosmically bigger. Start on tiny Mercury with a missile; every kill zooms the camera out to a larger target and unlocks a new weapon — laser, nuke, the Titan Fist, the Positron Cannon, Excalibur, a summoned eldritch horror, and finally a deployable Black Hole — all the way to a spiral galaxy and a reality-ending black hole. TAP to fire, chain combos, hit the glowing weak-point for crits, and rack up your destruction score. Fully procedural 16-bit pixel art, a chiptune score that builds with the scale, and a leaderboard. One finger, mobile-first.63 plays / 1h 32m
Void PulseA rhythm-driven neon arena survival game with a unique PULSE RESONANCE mechanic. Blast waves of enemies while timing your shockwave to the arena's heartbeat — sync perfectly for a devastating 3x amplified blast! Features 6 enemy types (chasers, shooters, shielded, bombers, splitters, orbiters), 5 power-ups, boss battles every 10 waves, procedural Web Audio sound, particle effects, screen shake, and dashing with i-frames. Built entirely by GLM-5.2 AI. Controls: WASD to move, mouse to aim (auto-fire), SPACE to dash, SHIFT/LMB to PULSE. Time your pulse when the arena ring converges for massive damage!44 plays / 44m
LANDFALLLANDFALL — a real first-person battle royale in your browser. No install, no queue: 48 jump over Kray Island at dusk. Pick your spot from the plane, freefall, cut the chute, and loot fast — 8 guns from pistol to bolt sniper (plus a golden .338 in the airdrop), vests and helmets Lv1-3, frags, bandages, stims. Real ballistics with bullet drop, aim-down-sights with 4x and 8x scopes, enterable buildings across 8 named zones (Airfield, Blackrock Harbor, Brine Town...). The blue zone closes in seven waves — rotate early, watch the map, and win the last 12 meters. 47 named opponents that loot, rotate, camp, push and third-party — the kill feed never sleeps. Full match in 8-10 minutes. Desktop: WASD + mouse, pointer-lock FPS. Mobile: twin-stick + buttons. EN/中文.30 plays / 36m
WANJIAN — Ten Thousand SwordsWANJIAN — Ten Thousand Swords. A xianxia gate-runner where a lone cultivator walks an endless stone causeway above a pearl cloud sea, a ring of flying swords orbiting at their back and launching by will alone. DRAG to strafe — every other verb is a choice. Gates come in pairs every 50m: more swords, sharper edges, faster launches, qi, healing… and RED curse gates your swords can SHOOT back into blessings. Gold countdown gates hold four sword forms: heavy BROADSWORD, NEEDLE SWARM, returning CRESCENT, piercing JADE PILLAR. Every 350m a demon general looms on a pedestal altar — dodge telegraphed fire, break its qi, and pick 1 of 3 star-rated artifacts from its chest to forge your school: HEAVY (few colossal blades), SWARM (pierce spreads overkill through the back ranks) or SWIFT (spark stacks make pure speed scale). Every 1000m a white crane carries you above the clouds for a coin-drenched bonus flight. Endless, EN/中文, bright and airy, zero bloom.21 plays / 18m
SUNWYRMSUNWYRM — Snake × gate-runner. Steer the HEAD of a reawakened brass war-serpent down a sun-blasted desert causeway; the body follows the exact S-curves you carve, and every gate bolts a WEAPON-TURRET segment onto your tail: piercing ballista, ember brazier, chain-lightning coil, homing stinger pods, reflecting mirror scale, gold idol. Your build IS your visible body. ×2 duplicates your newest turret, ÷2 chops your tail off (watch it tumble), and cursed −N gates can be SHOT back to positive with your head's venom spit — shoot a turret gate 6× to GILD it to ★★. Head bites cost HP; body bites cost segments — length is armor. Pedestal bosses with huge HP numbers (KHEPRI IDOL, a rival STONE SERPENT, the JACKAL COLOSSUS) coil-fight you in widened arenas and drop 1-of-3 star-rated relics. Three viable builds: LONG, DENSE, VENOM. Reach a boss at full HP and the wyrm LEVITATES into a coin-raining glide. Endless, leaderboards, EN/中文.8 plays / 8m
FROSTLINEFROSTLINE — a 60-hunter battle royale on a hand-painted wooden folk-art winter valley. The ring isn't gas: it's a visible FROSTLINE that crawls across the map and freezes everything behind it to glass — trees, lakes, and anyone too slow, who shatters like an ice sculpture. And unlike every other battle royale, the dead zone is still yours to walk: raise a torch (it holsters your gun), plant campfires, and carve warm pockets through the frozen world — loot what nobody dares touch, flank the circle from behind. Lakes freeze mid-match into new roads. The endgame closes the ring to NOTHING: the only warmth left is the Last Hearth — one fire, everyone around it. Drop by paper kite with 59 named hunters (five AI temperaments that rush, loot, camp, stalk and gamble). 6 folk weapons in 3 paint grades, dash, firecrackers, hot cocoa. 12 badges, 13 liveries, EN/中文. Winner's dinner: a roast chicken by the fire.7 plays / 2m
REPAINTREPAINT — a paint-mixing gate runner in a pencil-sketch world. The Grey ate the city's color; you are the last painter, auto-walking an endless boulevard with a sprayer. Gates load RED, YELLOW or BLUE pigment into your two-slot tank, and the MIX is the weapon: red hits heavy, yellow sprays fast and wide, blue lobs slowing puddles — R+Y bursts into explosive ORANGE, Y+B stains with GREEN rot that jumps on kill, R+B fires homing PURPLE. Everything you kill blooms into permanent color: husks stay as painted statues, splats never fade, facades colorize — ahead is graphite, behind you is a riot. Spray grey stat gates to flip them positive. Every 350 m a marble CRITIC blocks the road: dodge his eraser dust, thread his shockwave gap, and his death detonates a COLOR NOVA that repaints the whole street — his chest holds star-rated painter tools. Three viable builds: IMPASTO (crit pressure), BROADSIDE (wide piercing spray), FLOW (stain-stacking rate). EN/中文.5 plays / 4m
ARC WARDENRace across a painted stormship deck, rewire five order-sensitive tools, unleash five tool-dependent cinematic Ultimates, and defeat the Cathedral Thunderbird, Tempest Leviathan, and Sunforge Colossus.4 plays / 6m
Cardstorm ShooterCardstorm Shooter is an original free action card game where a five-card poker hand becomes ammunition. Fire healing Heart pulses, piercing Spades, ricocheting Diamonds, and spreading Clubs through three naval-chart storm waves and a flagship boss.1 plays / 0s
Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.330 plays / 8h 14m
Neon RecoilAn immediate-play cyberpunk side-scrolling run-and-gun with three separate stage maps, actual Boss rooms, larger room-spawned bosses, a longer easier first stage, crouch shielding, double jump, randomized weapon capsules, medkits, armor plates, virtual joystick controls, and procedural music.260 plays / 3h 23m
Retro Tank BattleAn immediate-play retro tank battle with smoother joystick control, top MAP tactics for difficulty and stage changes, punchy WebAudio, destructible bases, combo scoring, and leaderboard runs.146 plays / 2h 46m
Volley VanguardAn immediate-play neon arrow roguelite with upgraded arena art, elegant arcade typography, floating run hints, elemental gates, persistent proc builds, and auto-cast ultimates.100 plays / 1h 47m
Abyssal Depth ChargeA neon submarine defense arcade game about dodging torpedoes, dropping depth charges, and surviving deeper waves.78 plays / 39m
Lumen LoopA mobile-friendly one-stick neon survival roguelite: Move with WASD, arrow keys, or drag/touch. Fire is automatic. Dash with Space or double tap. Collect glow motes to level up. Choose upgrades between waves. Survive escalating enemy waves and boss spawns.67 plays / 51m
Glow SquadA bilingual cartoon auto-survivor roguelite where movement and dodging are the only manual controls. Auto fire, satellites, aura damage, shockwaves, clones, and random ultimates handle combat while players chase high scores on desktop and mobile.330 plays / 8h 14m
Neon RecoilAn immediate-play cyberpunk side-scrolling run-and-gun with three separate stage maps, actual Boss rooms, larger room-spawned bosses, a longer easier first stage, crouch shielding, double jump, randomized weapon capsules, medkits, armor plates, virtual joystick controls, and procedural music.260 plays / 3h 23m
Retro Tank BattleAn immediate-play retro tank battle with smoother joystick control, top MAP tactics for difficulty and stage changes, punchy WebAudio, destructible bases, combo scoring, and leaderboard runs.146 plays / 2h 46m
Volley VanguardAn immediate-play neon arrow roguelite with upgraded arena art, elegant arcade typography, floating run hints, elemental gates, persistent proc builds, and auto-cast ultimates.100 plays / 1h 47m
Abyssal Depth ChargeA neon submarine defense arcade game about dodging torpedoes, dropping depth charges, and surviving deeper waves.78 plays / 39m
Lumen LoopA mobile-friendly one-stick neon survival roguelite: Move with WASD, arrow keys, or drag/touch. Fire is automatic. Dash with Space or double tap. Collect glow motes to level up. Choose upgrades between waves. Survive escalating enemy waves and boss spawns.67 plays / 51m
Ink Warden 墨守A calligraphy defense game painted in living ink. Draw brush strokes to cut paper demons, cast glyph spells, and guard the vermilion seal across an unrolling ink-wash handscroll.2.1K plays / 59h 53m
Shadow Opera 皮影A shadow-puppet theatre puzzle where you never control the heroine directly. Rotate carved figures and move the lantern backstage so their shadows become the road she walks, while the candle burns down as the clock.469 plays / 6h 55m
Echo AbyssA deep-sea descent where sound is sight. Every sonar ping lights the pitch-black abyss in fading phosphorescence — and calls the blind hunters. Hide in sonar shadows, steal light from enemy pings, evolve at depth gates, and dive as deep as you dare.356 plays / 7h 25m